1. Explain why a PC is considered to be a “Fat Client”? Answer: 2. Give some examples of various client-server environments? Answer: 3. State how is the client server approach evolved and continuously...

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1. Explain why a PC is considered to be a “Fat Client”?
Answer:
2. Give some examples of various client-server environments?
Answer:
3. State how is the client server approach evolved and continuously evolving?
Answer:
4. Briefly discuss two benefits that the client/server architecture offers to the user
Answer:
5. Total Cost of Ownership, what does this mean in terms of a client / server architecture?
Answer:
6. What is a File / Server Network architecture ?
Answer:
7. Give some examples of Network Operating systems?
Answer:
8. A _______________________, and a ____________, together with a combination of hardware are needed for file/server architecture to be implemented.
9. What is a File / Server Network architecture?
Answer:

10. Define the term middleware
Answer:

11. _____________________ wired to a central computer but not really a client.
12.
Write short notes on each of the following, with appropriate examples.
(a) API [2 marks]
(b) Client / Server Models [2 marks]
(c) Application server [2 marks]
(d) Distributed computing [2 marks]
(e) Thin client [2 marks]
(f) Real-time & Non-real-time Conferencing [2 marks]
(g) Internet/Web Gateways [3 marks]
Answer:

13.
A _________________, _______________, and a _______________together with a combination of hardware are needed for application/server architecture to be implemented.
14. What does a Server need from an OS?
Answer:
Answered Same DayDec 20, 2021

Solution

Robert answered on Dec 20 2021
3 Votes
1. Explain why a PC is consider to be a “Fat Client”?
Answer:
A fat client which is also known as heavy, rich or thick client is a computer node on the network in client-server architecture which typically provides advance and rich functionalities i
espective of the communication being done to the central server. Formerly was known as client who is differentiated to thin client, which is extremely dependent upon the central server for all the applications and processing on the client machines.
A client who is fat still needs at least periodic connections along with the network or central servers but it is known for performing various tasks without the need of the connection. In compare with thin client which generally does little processing on his own and relies heavily on central server every time it need to process any data.
2. Give some examples of various client server environments?
Answer:
ATM is a good example of the client server, in which the ATM machine connects to the central network of the bank and does the transactions.
FTP (file transfer protocol) sharing helps in communicating with the main server to transfer the file, restrictions can be deployed with the help of ACL and .htaccess files being deployed to provide the user based access and restrictions.
Multiplayer games: the games played around the world have the main server to which all the gamers connect and play with each other like counter strike, quake3 etc.
Messenger: the online messengers which helps in communicating also follows the client server architecture in which they connect to same host and communicate via same server throughout the network or world.
3. State how is the client server approach evolved and continuously evolving?
Answer:
Business needs, increasing host’s cost (mainframe and midrange) machines and maintenance, decease in the cost and increase in the power of micro-computers and increase in the reliability of LANs (Local Area Network) are some of the factors contributed to the evolution of Client-Server computing.
Hardware: An exponential increase, from a 8MHz 386-based computers to 100 Hz-based Pentium-based microprocessors in the speed of desktop microprocessors. These micro-processors which are mass-produced are cheaper and more powerful as compare to those used in mainframe and midrange computers.
Software: PC working environment has become more user-friendly because of the acceptance nad development of GUIs (Graphical User Interfaces) such as Windows 3.1 and OS/2. Also user has great efficiency in learning new application in environment of graphics.
4. Briefly discuss two benefits that the client/server architecture offers to the user 
Answer: Some people say that client/server has given a over-rate without being able to find its true position. It might be true in past but now situation has been changed. Because of the flexibility and fast application development of Client/Server architecture, only six months are now being taken in comparison to 2 years for a version of mainframe. Also client/server is...
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