For your Alice Project, use your creativity to tell a story. Fairy tales, myths, history, urban legends, and your own life are all good subjects for Alice worlds with action. To help with your story,...

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For your Alice Project, use your creativity to tell a story. Fairy tales, myths, history, urban legends, and your own life are all good subjects for Alice worlds with action. To help with your story, create an outline or storyboard for such a world and then write the code itself. Be sure to keep the story between 4 and 5 minutes in length. It is up to you on how a user will interact with your story, if at all. You may wish to peruse the Alice object galleries for inspiration for a story.


You will need to utilize all that you have learned for creating an Alice program:



  • A minimum of ten objects

  • Objects interact in the world realistically

  • At least one object has some form of sub joint animation

  • Custom procedure created and used

  • Control structures used

  • Listeners used

  • Camera Marker used

  • Program is between 4 and 5 minutes long

  • Program a timer, even if your project isn't a game, so a user can know how much time has elapsed

  • Finally, the program must tell a story, is a game, or both







MUST BE DONE IN ALICE SOFTWARE
Answered 3 days AfterOct 06, 2021

Answer To: For your Alice Project, use your creativity to tell a story. Fairy tales, myths, history, urban...

Ali Asgar answered on Oct 10 2021
114 Votes
version.txt
3.6.0.2+build.662
programType.xml
Program PUBLIC true true NONE false false PUBLIC NEITHER false true false false main PUBLIC false false args Create a runtime window, then display and activate myScene in the window true story true true 0 true 0 myScene Scene PUBLIC true true NONE false false PUBLIC NEITHER false false false false performCustomSetup PRIVATE false false Make adjustments to the starting scene, in a way not available in the Scene editor true true NONE false true false false false performGeneratedSetUp PRIVATE false false DO NOT EDIT
This code is automatically generated. Any work you perform in this method will be overwritten.
DO NOT EDIT true 0 0
0.588 1 0.886 2 0.988 true 0 true 0 true 0 0.0 true 0 myScene true ground PRIVATE FINAL false false MANAGED true 0 true 0 1.0 true ground true 0 true camera PRIVATE FINAL false false MANAGED false camera true 0 true 0 0 -0.024793 1 -0.975039 2 -0.146582 3 0.164919 true 0 0 25.514 1 5.43 2 17.814 true CW1 CastleWall resource PUBLIC resource PUBLIC 0 true true NONE false false true true NONE false false PUBLIC NEITHER false Prop PUBLIC NEITHER false false false false setCastleWallResource PUBLIC false false castleWallResource 0 true true GENERATED true true PRIVATE FINAL false false MANAGED true 0 true 0 1.0 true CW1 true 0 true 0.0 0.0 0.0 1.0 true 15.492 0.0 26.545 true CW2 PRIVATE FINAL false false MANAGED true true 1.0 true CW2 true true 0.0 0.0 0.0 1.0 true 10.375 0.0 26.603 true CTB1 CastleTowerBase PUBLIC true true NONE false false PUBLIC NEITHER false PRIVATE FINAL false false MANAGED true true 1.0 true CTB1 true true 0.0 0.0 0.0 1.0 true 4.273 0.0 25.988 true CTM CastleTowerMiddle PUBLIC true true NONE false false PUBLIC NEITHER false PRIVATE FINAL false false MANAGED true true 1.0 true CTM true true 0.0 0.0 0.0 1.0 true 4.547 1.815 26.397 true CTT CastleTowerTop PUBLIC true true NONE false false PUBLIC NEITHER false PRIVATE FINAL false false MANAGED true true 1.0 true CTT true true 0.0 0.0 0.0 1.0 true 4.377 2.805 26.371 true CW3 PRIVATE FINAL false false MANAGED true true 1.0 true CW3 true true 0.0 0.0 0.0 1.0 true 20.651 0.0 26.53 true CW4 PRIVATE FINAL false false MANAGED true true 1.0 true CW4 true true 0.0 0.0 0.0 1.0 true 3.47 0.0 26.563 true castleGate CastleGate PUBLIC true true NONE false false PUBLIC NEITHER false false false false getLeftGate PUBLIC false false 0 true true GENERATED false true false false false getRightGate PUBLIC false false true true GENERATED false true PRIVATE FINAL false false MANAGED true true 1.0 true castleGate true true 0.0 0.0 0.0 1.0 true -4.33 0.0 26.289 true CTB2 PRIVATE FINAL false false MANAGED true true 1.0 true CTB2 true true 0.0 0.0 0.0 1.0 true -7.774 0.0 26.187 true CTM2 PRIVATE FINAL false false MANAGED true true 1.0 true CTM2 true true 0.0 0.0 0.0 1.0 true -7.582 1.91 26.293 true CTM3 PRIVATE FINAL false false MANAGED true true 1.0 true CTM3 true true 0.0 0.0 0.0 1.0 true -7.55 3.257 26.315 true CTT2 PRIVATE FINAL false false MANAGED true true 1.0 true CTT2 true true 0.0 0.0 0.0 1.0 true -7.767 4.506 26.11 true CW5 PRIVATE FINAL false false MANAGED true true 1.0 true CW5 true true 0.0 -0.046539 0.0 0.998916 true -8.456 0.0 26.615 true CW6 PRIVATE FINAL false false MANAGED true true 1.0 true CW6 true true 0.0 0.625927 0.0 0.779882 true -12.429 0.0 26.109 true CW7 PRIVATE FINAL false false MANAGED true true 1.0 true CW7 true true 0.0 0.625927 0.0 0.779882 true -13.539 0.0 31.148 true CW8 PRIVATE FINAL false false MANAGED true true 1.0 true CW8 true true 0.0 0.625927 0.0 0.779882 true -14.663 0.0 36.218 true witch Witch PUBLIC resource PUBLIC 0 true true NONE false false true true NONE false false PUBLIC NEITHER false Biped PUBLIC NEITHER false PRIVATE FINAL false false MANAGED true true 1.0 true witch true true 0.0 0.0 0.0 1.0 true 5.324 0.0 46.408 true 0 0 0.964 1 1.871 2 1.563 true OB1 Ogre resource PUBLIC true true NONE false false PUBLIC NEITHER false false false false setOgreResource PUBLIC false false ogreResource true true GENERATED true true PRIVATE ...
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