Here are some steps to get you started in the Rock Paper Scissors project! As you work through the project, make sure to test your program by running it.
1. Download the starter code
Clickhereto download the starter code.
The starter code gives you a place to begin, withPlayer
andGame
classes that are mostly empty. Over the course of the project, you will be greatly expanding the classes and methods in this program.
Readthe starter code, andrunit on your computer to see what it does.
Try importing it into the Python interpreter and experimenting with thePlayer
andGame
objects.
2. Create a player subclass that plays randomly
The starterPlayer
class always plays'rock'
. That's not a very good strategy! Create a subclass calledRandomPlayer
that chooses its move at random. When you call themove
method on aRandomPlayer
object, it should return one of'rock'
,'paper'
, or'scissors'
at random.
Change the code so it plays a game between twoRandomPlayer
objects.
3. Keep score
The starterGame
class does not keep score. It doesn't even notice which player won each round. Update theGame
class so that it displays the outcome of each round, and keeps score for both players. You can use the providedbeats
function, which tells whether one move beats another one.
Make sure to handle ties — when both players make the same move!
4. Create a subclass for a human player.
The game is a lot more interesting if you can actually play it, instead of just watching the computer play against itself. Create aHumanPlayer
subclass, whosemove
method asks the human user what move to make. (Take another look back at the project demo to see what this can look like!)
Set the program to play a game betweenHumanPlayer
andRandomPlayer
.
5. Create player classes that remember
At the end of each game round, theGame
class calls thelearn
method on each player object, to tell that player what the other player's move was. This means you can have computer players that change their moves depending on what has happened earlier in the game. To do this, you will need to implementlearn
methods that save information into instance variables.
Create aReflectPlayer
class that remembers what move theopponentplayed last round, and plays that movethisround. (In other words, if you play'paper'
on the first round, aReflectPlayer
will play'paper'
on the second round.)
Create aCyclePlayer
class that remembers what moveitplayed last round, and cycles through the different moves. (If it played'rock'
this round, it should play'paper'
in the next round.)
(Something to think about: What should these classes do on the first move?)
Test each of these player classes versusHumanPlayer
.
6. Validate user input
The human player might sometimes make typos. If they enterroxkinstead ofrock, theHumanPlayer
code should let them try again. (See how this works in the demo if you type something in that isn't a valid move.)
7. Announce the winner
It's up to you how long the game should run. The starter code always plays three rounds, but that's not the only way it could work. You could choose to continue until the player typesquit
, or you could have the game run until one player is ahead by three points, or any other rule that makes sense to you.
At the end of the game, have it print out which player won, and what the final scores are.
8. Check your code formatting
Use thepycodestyle
tool to check the formatting of your code. Make the edits that it recommends, then re-run it to see fewer and fewer warnings. By the time you're done, it should displayno warnings or errorsat all.