DescriptionProblem statement: A GameParlor offers two types ofWordGames. CountGame allows the player to guess a wordin MAX_COUNT chances. TimeGame allows the payer toguess aword in MAX_TIME...

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Description Problem statement: A GameParlor offers two types of WordGames. CountGame allows the player to guess a word in MAX_COUNT chances. TimeGame allows the payer to guess aword in MAX_TIME seconds. The player chooses one of the two games and then enters characters (a to z) to make the guesses. Various input-output scenarios are shown below. The words to be guessed are chosen from a text file miniwords.txt. *** Enter your choice *** 1. Guess the Word in 10 counts 2. Guess the Word in 10 . seconds *** Enter your choice *** 1 1. Guess the Word in 10 ] Coulis Enter our guess! 2. Guess the Word in 10 yours ’ seconds g 1 1. [5 5 -] k [- 5 5 Ty Ty 5 -] 2. [- - -] Enter your guess! . w 3.[5-- 1. [a, Ty Ty 5 5 Ty -] | J | 4.[- 1, - 2. [a, l, l, 5 5 Ty -] | J g 51[-1,- 3. [a, 1, 1,- g, 5 -] 5 S 6.[- 1, - 4.[a, lle ge, -] [,-] *** Enter your choice *** 1. Guess the Word in 10 counts 2. Guess the Word in 10 seconds 1 2.[a, 1,1, -] gS 3.[a,L,1,-8--] e 4.[a,1,1,e,ge-] d 5.[a,1,1,e, ged] Great! You got it right in 5 guesses Scenario 1: CountGame won 2. Guess the Word in 10 seconds 1 [3+ Enter your guess! gS 1.[---] k 2.[---] w 3.[+--] | 4.[-1,-] i 5.0-1,-] gS 6.[-1,-] p 7.[-1,-] i 8.[-1,-] w 9.[-1,-] a 10.[a, I, -] Sorry! The word is ale Scenario 2: CountGame lost *** Enter your choice *** 1 Guece the Wordin 10 *** Enter your choice *** *** Enter your choice *** 1. Guess the Word in 10 counts 2. Guess the Word in 10 seconds 2 3 Enter your guess! a [3,~-] 1 seconds g [a,- -] 4 seconds [a], -] 6 seconds © [a,1, €e] 8 seconds Great! You got it right in 8 seconds Scenario 3: TimeGame won *** Enter your choice *** 1. Guess the Word in 10 counts 2. Guess the Word in 10 seconds Enter your guess! S [5 HS g, -] 1 seconds S [5 HS g, -] 4 seconds k [5 HS g, -] 6 seconds t [5 HS g, -] 9 seconds Ww [5 HS g, -] 11 seconds Sorry! The word is allege Scenario 4: TimeGame lost age ale all allege alleged miniwords.txt Solution Design The design has 4 classes, two of which are partially coded. Please refer to the comments in the code files provided for more details. You need to create CountGame and TimeGame. These two classes implement the play() method differently. CountGame's play() method plays the game. It takes user input for next guess and then invokes getNextClue(), which returns a clue string which is either same as before if the guess was wrong, or an updated clue with correct guess inserted. This is repeated till either the count reaches MAX_COUNT, or the flag isGameOver is true. If isGameOver is true before reaching MAX_COUNT, it means that the player has won, The approach in TimeGame's play() method is the same except that it checks system clock after every round. It uses System.currentTimeMillis() to capture system time and keeps checking after every guess made by the player. When elapsed time exceeds MAX_TIME seconds, the game ends. If isGameOver is true before reaching MAX_TIME, it means that the player has won, MAX_TIME: int =10 © CountGame TimeGame(words: String(]) play(): void MAX_COUNT: int =10 CountGame(words: String[]) play(): void Design constraint: Use of collection classes not allowed. No hardcoding. Instructions ® Download the following files and copy/import them in exam?2 package o GameParlor.java o WordGame.java o TestGameParlor.java ® Copy/import the following file in your project © miniwords.txt ® Complete your code as needed ® Write your name and Andrewld in both java files, zip them as Andrewld-exam2.zip and submit
Answered 3 days AfterOct 22, 2022

Answer To: DescriptionProblem statement: A GameParlor offers two types ofWordGames. CountGame allows the...

Kshitij answered on Oct 23 2022
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