Major Assignment: Pacman Game Major Assignment: Pacman Game 1 Major Assignment: Pacman Game 300580 Programming Fundamentals Week 10 Assignment The major assignment involves producing a Pacman style...

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Major Assignment: Pacman Game Major Assignment: Pacman Game 1 Major Assignment: Pacman Game 300580 Programming Fundamentals Week 10 Assignment The major assignment involves producing a Pacman style game with Clara using the Greenfoot files that are given to you. The essence of the game – is to make Clara eat all available leaves, while avoiding collisions with ghosts chasing her. Clara is to be controlled by a player through keyboard. Apart from leaves, there are also mushrooms available in Clara’s world, but unlike the practicals, Clara is unable to push them around, but instead she can eat those mushrooms and gain superpowers (for a short period of time she will be able to eat ghosts). Ghosts always start at their home base (also known as Ghost Healer) that is always marked by a think red dot. Somewhere close to a Ghost Healer there is always a ghost wall (represented by a square surrounded by dotted red line). The ghost wall can be penetrated by ghosts, but not by Clara, making the ghost base protected from invasion. When Clara eats a mushroom, ghosts change their colour and would start running away from Clara. This mode when Clara is able to eat ghosts is called “scared” mode. In the “scared” mode ghosts run away from Clara rather than chasing her and if a collision between a ghost and Clara occurs while in this mode – the ghost would change into an almost invisible creature that moves from the collision location to the base and then resurrects once the base is reached. If a collision happens between Clara and a ghost in any other mode – then Clara looses and the game is over. In solving the major assignment you will not be entirely on your own, as the steps involved are broken up in this assignment brief. During practical classes your tutors will explain you the basics in completing these steps. Before we start, there will be an explanation of all commands available in both Clara and the Ghosts vocabularies. Major Assignment: Pacman Game 2 Important Requirements For your convenience, all important requirements specified in this brief are re-listed here: - Clara and the Ghosts must be able to move from one side of the game to the other with the “wrapAroundWorld()” method - Clara must be capable of being controlled with at least the arrow keys on the keyboard - Clara must not move in the game until after an arrow key pressed - Clara must stop before hitting trees or the ghost wall - Clara must be able to eat leaves, and play the appropriate sound when doing so - When all the leaves are eaten, the game must progress to the next level - When each level starts the intro sound must be played once for each level and Clara and the Ghosts must not be able to move until after the intro sound has completed playing - Ghosts must move slower than Clara when moving normally and when scared - Ghosts must stop before hitting trees - Ghosts must randomly decide on a direction to go in when they find themselves in an intersection - When Clara and a Ghost collide, and the Ghost is neither dead nor scared, she must die, and play the appropriate sound - When Clara is dead the player must not be able to continue controlling her - Clara must be able to eat mushrooms, and this must make the Ghosts scared - When the Ghosts are scared, they must run the appropriate animation - When Clara and a Ghost collide, and the Ghost is scared, the Ghost must die, play the appropriate sound and play the appropriate animation - When Ghosts are dead they must attempt to return to the Ghost Healer - When Ghosts collide with the Ghost Healer they must no longer be dead - You must make, at a minimum, one extra level - All files must compile and the game must run. Important note 1 While in the past you only had to work with MyClara.java, this time you will also have to edit Ghost.java for all the logic related to the Ghosts as well as MyClara.java for all the Clara functionality. Important note 2 Do not let the following list of commands scare you, as they are further explained in the assignment brief and your tutors will help you to select those commands that you need for each task. Major Assignment: Pacman Game 3 Important note 3 For this assignment you should no longer have a main loop (for or while) inside act(). Instead you should rely on Greenfoot executing act() repetitively (similar to how you did in Practical 2). The stop(); command MUST NOT be used in this assignment. Clara’s vocabulary For this assignment, the following commands are available for Clara right from the start: Command Name Command Description Command Input Command Output treeFront() Checks if there is a tree in front of Clara. Nothing. true if there is a tree in front of Clara. false if there is not a tree in front of Clara. ghostWallFront() Checks if there is a ghost wall in front of Clara. Nothing. true if there is a ghost wall in front of Clara. false if there is not a ghost wall in front of Clara. getDirection() Gets which direction Clara is facing. Nothing. A string which represents the direction Clara is facing. “up” if Clara is facing up toward the top of the screen. “down” if Clara is facing toward the bottom of the screen. “right” if Clara is facing to the right side of the screen. “left” if Clara is facing to the left side of the screen. setDirection(string) Makes Clara face a specific direction. It will not change her direction if there is a tree in the way. A String, which specifies which direction you want Clara to face. “up” - face toward the top of the screen. “down” - face toward the bottom of the screen. “right” - face toward the right side of the screen. “left” - face toward the left side of the screen. Nothing. Major Assignment: Pacman Game 4 Clara’s vocabulary - continued Command Name Command Description Command Input Command Output move(int) Moves Clara at the specified speed. An integer, which specifies how fast you want Clara to move. Nothing. makeScared() Clara lets the Ghosts know that she is ready to eat, and makes them scared. For more information, see the “isScared() function in the Ghost’s vocabulary. Also see the section “Part 10 – Eating Mushrooms and Making Ghosts Eatable” Nothing. Nothing. isScared() Clara checks whether the Ghosts are still scared of her. Nothing. true if the Ghosts are still scared of her. false if the Ghosts are no longer scared of her. animate() Clara continues her animation by one frame. For more information, see the section “Part 2 - Animating Clara’s Movement”. Nothing. Nothing. animateDead() Clara visually shows that she is dead. For more information, see the section “Part 9 - Ghosts Colliding With Clara and Losing” Nothing. Nothing. onLeaf() Checks if Clara is on top of a leaf. Nothing. true if Clara is on top of a leaf. false if Clara is not on top of a leaf. removeLeaf() Clara removes a leaf that she is standing on. Nothing. Nothing. Will show an error if she tries to remove a leaf that isn’t there. Major Assignment: Pacman Game 5 Clara’s vocabulary - continued Command Name Command Description Command Input Command Output onMushroom() Checks if Clara is on top of a mushroom. Nothing. true if Clara is on top of a mushroom. false if Clara is not on top of a mushroom. removeMushroom() Clara removes a mushroom that she is standing on. Nothing. Nothing. Will show an error if she tries to remove a mushroom that isn’t there. allLeavesEaten() Checks if Clara has eaten all of the leaves in the level. Nothing. true if there are no more leaves for Clara to eat. false if there are still leaves for Clara to eat. isClaraDead() Checks if Clara should be dead. For more information, see the function “makeClaraDead()” in the Ghost’s vocabulary and the section “Part 9 – Ghosts Colliding with Clara and Losing” Nothing. true if Clara should be dead. false if Clara should not be dead. playClaraDieSound() Plays Clara’s death sound. For more information see the section “Part 9 – Ghosts Colliding with Clara and Losing” Nothing Nothing isClaraDieSoundStillPlaying() Checks if Clara’s death sound is still playing. For more information see the section “Part 9 – Ghosts Colliding with Clara and Losing” Nothing. Nothing. playLeafEatenSound() Plays the sound of Clara eating a single leaf. Nothing. Nothing. playPacmanIntro() Plays the pacman intro sound. Nothing. Nothing. Major Assignment: Pacman Game 6 Clara’s vocabulary - continued Command Name Command Description Command Input Command Output isPacmanIntroStillPlaying() Checks if the pacman intro sound is still playing. For more information see the section “Part 4 – Eating Leaves and Winning” Nothing. Nothing. wrapAroundWorld() Enables Clara to automatically move off one side of the game, and end up on the other. Nothing. Nothing. getCurrentLevelNumber() Gets the number of the current level. Nothing. An integer representing the current level number. E.g. If the current level is 1, then it will return 1. advanceToLevel(char[][]) Changes the current game level to the one specified. If it is sent null, then it will automatically load the first level. To see more information on how to use it, see “Part 4 – Eating Leaves and Winning” For more information on making levels to send the method, see “Part
Answered 685 days AfterJun 08, 2021

Answer To: Major Assignment: Pacman Game Major Assignment: Pacman Game 1 Major Assignment: Pacman Game 300580...

Robert answered on Apr 25 2023
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