OverviewThis week you will continue to work on the 3D scene you already began to build, based on a 2D image you previously selected. At this point you should already have one complex object, a plane...

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Overview




This week you will continue to work on the 3D scene you already began

to build, based on a 2D image you previously selected. At this point

you should already have one complex object, a plane to orient the 3D

world, and camera navigation applied to the scene. Now it is time to

incorporate texture to create more detail and realism so the objects in

your scene will start to look more like their real-life counterparts.




Prompt




You will complete your work in Visual Studio, being sure to work from

the project file you already began to create in prior milestones. This

file has the libraries set up correctly and contains the 3D objects you

built, which will be necessary for you to add to this week.




Specifically, you must address the following rubric criteria:






  • Apply texture to create a detailed appearance for a 3D object.

    Select the complex object in your scene (the one that uses two or more

    shapes to create a single object) and determine what image files you

    should use to render it in 3D. You may wish to approach this

    realistically or take some artistic license to create something more

    creative. Refer to the Sourcing Textures Tutorial, linked in this week’s

    Resources section, to ensure the textures you select are free and open

    source. As you work, manipulate your texture to ensure it is not too

    stretched or too small to match the object. Pay particular attention to

    the resolution of the image you choose to use so that it does not appear

    too pixelated for the object. However, you will also not want the image

    to be too large so that it will take a long time to render. Continue to

    check your work by running the code and viewing how the texture has

    been applied to the object.


  • Apply a complex texturing technique to a 3D shape.

    Depending on what makes the most sense for your scene, either tile a

    texture or overlap two images on top of one another for one of the

    shapes in your complex object. The selected technique should be used to

    add detail to your scene in a particularly unique or interesting way.


  • Create a cohesive object using different textures on individual 3D shapes.

    Because your 3D object is made of two or more 3D shapes arranged in

    relation to one another, you will need to orient the textures in

    relation to one another. Think about what different image files you may

    want to use in order to emphasize the different components of the object

    overall.


  • Create code that follows a logical flow without syntax errors.

    The code you create has to be executable and all the code that is

    included needs to be reached by the execution. Note that not everything

    should be written in a single function and your work should be

    well-modularized.


  • Apply coding best practices in your creations. Pay

    particular attention to the way you format and comment your code.

    Program code should be easy to read and follow industry standard code

    formatting practices, such as indentation and spacing. Commenting best

    practices should be in place to ensure the source code is briefly and

    clearly explained using descriptive comments.




Guidelines for Submission




Submit a completed ZIP folder with all of your code, which may

include one or multiple CPP files along with Visual Studio project

files. Also make sure the ZIP folder includes an EXE file, because

without this your code will not be able to run. Checking for the EXE can

be used as a quick reference on the functionality of your code before

you submit.

Answered 1 days AfterNov 23, 2022

Answer To: OverviewThis week you will continue to work on the 3D scene you already began to build, based on a...

Aditi answered on Nov 25 2022
41 Votes
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