MITS4002 Research Study MITS4002 OBJECT-ORIENTED SOFTWARE DEVELOPMENT Research Report Weightage: 10% Due date: Friday Lesson 08 5 PM Late penalty applies on late submission, 10% per day would be...

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MITS4002 Research Study MITS4002 OBJECT-ORIENTED SOFTWARE DEVELOPMENT Research Report Weightage: 10% Due date: Friday Lesson 08 5 PM Late penalty applies on late submission, 10% per day would be deducted 0 mark for LATE Submission more than one week 0 mark for DUPLICATED Submission or Shared Work You will be marked based on your submitted zipped file on Moodle. You are most welcome to check your file with your lab tutor before your submission. No excuse will be accepted due to file corruption, absence from lecture or lab classes where details of lab requirements may be given. Please make sure that you attend Lecture EVERY WEEK as low attendance may result in academic penalty or failure of this unit. Table of Contents 1.Rubrics for MITS4002 Research Report3 2.Question 14 3.Question 24 4.What to submit:5 5.Research References:5 6.APPENDIX A (Sample of flow charts)6 6.1Use Case Model Global View (Partial)6 6.2Checkout Use Case6 6.2.1Brief Description6 6.2.2Flow of Events6 6.2.3Class Diagram7 6.2.4Sequence Diagram8 6.3Compute Price Use Case8 6.4Flow of Events8 6.5Class Diagram9 6.6Sequence Diagram (Compute Price – subtotal of items)9 6.7Sequence Diagram (Compute Price – total price)10 This assessment item relates to the unit learning outcomes as in the unit descriptors. This checks your understanding about object-oriented software development. This assessment covers the following LOs. LO4 Create object hierarchies using additional utility methods, application programming interfaces (API) and interfaces, in conjunction with existing classes and objects. LO6 Extend the on object-oriented concepts and design patterns introduced in lectures to carry out further research on a chosen object-oriented design pattern or emerging recent programming languages. Rubrics for MITS4002 Research Report Task Marks Describe how software development productivity can be accomplished by the application of various Creational Design Patterns. 2 Presentation of classe relationships (use appropriate symbols, dotted arrow, diamond shape …etc.) 2 Use UML diagram to design ComputePrice class. Then write the complete Java class. 2 Use UML diagram to design Checkout class. Then write the complete Java class. 2 Structure/organisation of the report. 2 Total: / 10 marks Question 1 Research on the various design patterns described in Smith (2015) and Gamma et al (1999). Describe how software development productivity can be accomplished by the application of various Creational Design Patterns. Describe each of them Question 2 Refer to the Software Solution Scenario described in Appendix A and also OO Software Design Patterns described in Gamma et al (1995) / Smith (2015 to answer the questions below: You have been tasked to carry out the development of an online shopping system for iChipKart store. You are currently working on two use cases of the system: Checkout and Compute Price. An extract of the current analysis and design of these use cases are given in Appendix A. Consider the two software design problems described below. Design Problem 1 (Compute Price): During the transition from Analysis to Design phase, you are designing the price computation for ease of incorporating different shipping and handling fees for different locations in the pricing policies. In your design, you also want to ensure that various policies in pricing computation are encapsulated appropriately for ease of maintenance. Suggested candidate design patterns (Proxy, Strategy, Template Method) Use UML diagram to design ComputePrice class. Then write the complete Java class Design Problem 2 (Checkout): During the transition from Analysis to Design phase, you are designing the functionality of free gifts for ease of offering and withdrawing the various gifts dynamically and for ease of modifying the price ranges of free gifts. Suggested candidate design patterns (Chain of Responsibility, Composite, Iterator) Use UML diagram to design Checkout class. Then write the complete Java class NOTE: Don’t forget to include relationships (use appropriate symbols, dotted arrow, diamond shape …etc) For each of these design problems, answer the following: a. Choose one of the suggested candidate design patterns that you think best solves the problem. Justify the applicability of your choice. You need to research on various patterns and come up with your choices and justifications. b. Applying scientific principles identify the participants for incorporating the chosen design pattern and modify the class diagram of the use case to show their relationships. c. Critically analyze the patterns and list two benefits of incorporating the design pattern, with respect to the problem. d. Concerns such as design of security properties and domain specific security is addressed while transiting from requirements engineering to design. Choose any two security design patterns of your choice and research their merits and demerits. Appraise you selected security patterns against the following pattern characteristics: i. Level of Abstraction: Ease with which the pattern can be used in different contexts without redefinition. ii. Completeness: The security speciation that is correct and complete. iii. Reusability: The pattern should be easily applied and used in different contexts. iv. Pattern Composability: The pattern should be easily used with other patterns. v. Security Composability: The pattern can be used with other patterns without losing any of the security it provides, nor affecting the security provided by the other patterns. vi. Valid-ability: The patterns’ security properties, as well as their implementation and usage, can be easily validated. This validation would preferably be automated. What to submit: Questions 1 and 2 in a written essay format. You must use the project template given on Moodle to present your answers. Research References: 1) Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides, Design Patterns : Elements of Reusable Object-Oriented Software, Addison Wesley, 1995. 2) Smith, Ben. Object-Oriented Programming. Advanced ActionScript 3. Apress, pp63-69, 2015 . APPENDIX A (Sample of flow charts) Analysis and Design for Object Oriented Software Online Shopping System for iChipKart Use Case Model Global View (Partial) Checkout Use Case Brief Description After a buyer adds items to the shopping cart, he/she will check out the purchased items. Items can be Books, Media (CD, hard disks, memory card etc.), TV, computing items and accessories like tablets, thumb drives etc. In order to make their business competitive, iChipKart has decided to give its buyers one of the following memorabilia items as a free gift during the period 1 October to 15 January. The following describes the policy for these gifts: (1) If the buyer purchases goods worth ≥$25 and <$50, he/she="" will="" receive="" a="" ichipkart="" t-shirt.="" (2)="" if="" the="" buyer="" purchases="" goods="" worth="" ≥$50="" and=""><$100, he/she will receive a ichipkart backpack. (3) if the buyer purchases goods worth ≥$100, he/she will receive a ichipkart portable hard disk of 1tb. note that ichipkart memorabilia items are not for sale. flow of events this use case is invoked when the buyer chooses the checkout option from the purchase screen. i. the system invokes the compute price use case to compute the subtotal of items price of all purchased items (excluding the shipping, handling and other charges). ii. the system determines the free gift that the buyer is eligible for this transaction and adds (if eligible) the memorabilia to the shopping cart (this item is priced at $0.00). iii. the system invokes compute price use case to compute the total price of this transaction, including the shipping, handling and other charges. iv. the system presents the total price and prompts the buyer for payment details in payment screen. v. upon verification of the payment details, the system invokes the print receipt use case to print the receipt for this transaction. vi. the system displays completion message. vii. the buyer acknowledges the completion message and the system returns to the purchase screen. viii. the use case terminates. class diagram sequence diagram compute price use case brief description this is an abstract use case which will be included in use cases such as checkout. in this use case, the subtotal of items and total price of the items in the shopping cart will be computed and other charges such as shipping, and handling charges will be included as appropriate. the total price will constitute the following: i. base price of the items. ii. shipping charges. iii. handling charges (eg: fragile items will need to be specially packed, surcharge for oversized items, duties for dutiable items depending on country-specific policies, etc). flow of events this abstract use case is invoked when other use cases want to compute the subtotal of items price of items in the shopping cart or compute the total price of the items in the shopping cart including the shipping, handling and other charges. i. the system traverses through the shopping cart items, determines the product price and computes the subtotal of items price of all the items. ii. if shipping, handling and other charges are not required, the system returns the subtotal of items price to the calling use case. otherwise the system continues. iii. based on the shipping destination, the system computes the shipping charges and adds it to the total price. iv. based on the fragility of the items, the system computes the handling charges and adds it to the total price. v. the system returns the total price to the calling use case. vi. the use case terminates. class diagram sequence diagram (compute price – subtotal of items) sequence diagram (compute price – total price) victorian institute of technology master of information technology & systems mits4002 object-oriented software development (research study) submitted to : submitted by : research study #question 1 contents research the creational design patterns. the object pool design method: the singleton design method: the factory design method: when do we need factory design pattern? the prototype design method: the builder design method: object in a sequence of steps. this builder class is independent of other objects. real time example of builder design pattern: references: pressman, r.s., 2005. software engineering: a practitioner's approach. palgrave macmillan. research study #question 2 1. the compute price: suggested design pattern: the advantages of template design pattern security design patterns: checkout suggested design pattern: the advantages of chain of responsibility design pattern security design patterns: he/she="" will="" receive="" a="" ichipkart="" backpack.="" (3)="" if="" the="" buyer="" purchases="" goods="" worth="" ≥$100,="" he/she="" will="" receive="" a="" ichipkart="" portable="" hard="" disk="" of="" 1tb.="" note="" that="" ichipkart="" memorabilia="" items="" are="" not="" for="" sale.="" flow="" of="" events="" this="" use="" case="" is="" invoked="" when="" the="" buyer="" chooses="" the="" checkout="" option="" from="" the="" purchase="" screen.="" i.="" the="" system="" invokes="" the="" compute="" price="" use="" case="" to="" compute="" the="" subtotal="" of="" items="" price="" of="" all="" purchased="" items="" (excluding="" the="" shipping,="" handling="" and="" other="" charges).="" ii.="" the="" system="" determines="" the="" free="" gift="" that="" the="" buyer="" is="" eligible="" for="" this="" transaction="" and="" adds="" (if="" eligible)="" the="" memorabilia="" to="" the="" shopping="" cart="" (this="" item="" is="" priced="" at="" $0.00).="" iii.="" the="" system="" invokes="" compute="" price="" use="" case="" to="" compute="" the="" total="" price="" of="" this="" transaction,="" including="" the="" shipping,="" handling="" and="" other="" charges.="" iv.="" the="" system="" presents="" the="" total="" price="" and="" prompts="" the="" buyer="" for="" payment="" details="" in="" payment="" screen.="" v.="" upon="" verification="" of="" the="" payment="" details,="" the="" system="" invokes="" the="" print="" receipt="" use="" case="" to="" print="" the="" receipt="" for="" this="" transaction.="" vi.="" the="" system="" displays="" completion="" message.="" vii.="" the="" buyer="" acknowledges="" the="" completion="" message="" and="" the="" system="" returns="" to="" the="" purchase="" screen.="" viii.="" the="" use="" case="" terminates.="" class="" diagram="" sequence="" diagram="" compute="" price="" use="" case="" brief="" description="" this="" is="" an="" abstract="" use="" case="" which="" will="" be="" included="" in="" use="" cases="" such="" as="" checkout.="" in="" this="" use="" case,="" the="" subtotal="" of="" items="" and="" total="" price="" of="" the="" items="" in="" the="" shopping="" cart="" will="" be="" computed="" and="" other="" charges="" such="" as="" shipping,="" and="" handling="" charges="" will="" be="" included="" as="" appropriate.="" the="" total="" price="" will="" constitute="" the="" following:="" i.="" base="" price="" of="" the="" items.="" ii.="" shipping="" charges.="" iii.="" handling="" charges="" (eg:="" fragile="" items="" will="" need="" to="" be="" specially="" packed,="" surcharge="" for="" oversized="" items,="" duties="" for="" dutiable="" items="" depending="" on="" country-specific="" policies,="" etc).="" flow="" of="" events="" this="" abstract="" use="" case="" is="" invoked="" when="" other="" use="" cases="" want="" to="" compute="" the="" subtotal="" of="" items="" price="" of="" items="" in="" the="" shopping="" cart="" or="" compute="" the="" total="" price="" of="" the="" items="" in="" the="" shopping="" cart="" including="" the="" shipping,="" handling="" and="" other="" charges.="" i.="" the="" system="" traverses="" through="" the="" shopping="" cart="" items,="" determines="" the="" product="" price="" and="" computes="" the="" subtotal="" of="" items="" price="" of="" all="" the="" items.="" ii.="" if="" shipping,="" handling="" and="" other="" charges="" are="" not="" required,="" the="" system="" returns="" the="" subtotal="" of="" items="" price="" to="" the="" calling="" use="" case.="" otherwise="" the="" system="" continues.="" iii.="" based="" on="" the="" shipping="" destination,="" the="" system="" computes="" the="" shipping="" charges="" and="" adds="" it="" to="" the="" total="" price.="" iv.="" based="" on="" the="" fragility="" of="" the="" items,="" the="" system="" computes="" the="" handling="" charges="" and="" adds="" it="" to="" the="" total="" price.="" v.="" the="" system="" returns="" the="" total="" price="" to="" the="" calling="" use="" case.="" vi.="" the="" use="" case="" terminates.="" class="" diagram="" sequence="" diagram="" (compute="" price="" –="" subtotal="" of="" items)="" sequence="" diagram="" (compute="" price="" –="" total="" price)="" victorian="" institute="" of="" technology="" master="" of="" information="" technology="" &="" systems="" mits4002="" object-oriented="" software="" development="" (research="" study)="" submitted="" to="" :="" submitted="" by="" :="" research="" study="" #question="" 1="" contents="" research="" the="" creational="" design="" patterns.="" the="" object="" pool="" design="" method:="" the="" singleton="" design="" method:="" the="" factory="" design="" method:="" when="" do="" we="" need="" factory="" design="" pattern?="" the="" prototype="" design="" method:="" the="" builder="" design="" method:="" object="" in="" a="" sequence="" of="" steps.="" this="" builder="" class="" is="" independent="" of="" other="" objects.="" real="" time="" example="" of="" builder="" design="" pattern:="" references:="" pressman,="" r.s.,="" 2005. software="" engineering:="" a="" practitioner's="" approach.="" palgrave="" macmillan.="" research="" study="" #question="" 2="" 1.="" the="" compute="" price:="" suggested="" design="" pattern:="" the="" advantages="" of="" template="" design="" pattern="" security="" design="" patterns:="" checkout="" suggested="" design="" pattern:="" the="" advantages="" of="" chain="" of="" responsibility="" design="" pattern="" security="" design="">
Answered Same DayMay 08, 2021MITS4002

Answer To: MITS4002 Research Study MITS4002 OBJECT-ORIENTED SOFTWARE DEVELOPMENT Research Report Weightage: 10%...

J Anitha answered on May 12 2021
144 Votes
Victorian Institute of Technology
Master of Information Technology & Systems
MITS4002
OBJECT-ORIENTED SOFTWARE DEVELOPMENT
(Research Study)
Submitted to :                                 Submitted by :
                                
Research Study
#Question
1
Table of Contents
1. Research
a. The Creational Design Patterns.
b. The Object pool design method.
c. The Singleton design method.
d. The factory design method.
e. The prototype design method
f. The Builder design method.
2. The Compute Price module
3. The Advantages of Template Design Pattern
4. The Check Out module
5. The Advantages of Chain of Responsibility Design Pattern.
6. References
Research
Patterns can be classified for creational, structural, or behavioral purpose. Creational patterns concern the process of object creation. Structural patterns deal with the composition of classes or objects. Behavioral patterns tell the ways in which classes or objects interact and distribute responsibility.
The Creational Design Patterns.
Creational design pattern concerns the process of object creation.The creational design pattern is the method of creating many different objects. It is the study of class instantiation. The idea is to effectively create objects and to reuse them. The creational design method involves different object creation methods for reusability of code. There are different creational design patterns. They are as follows:
The Object Pool Design Method:
The Object pool allows to reuse objects which will be expensive when they are created again.
Object pool is needed when there are many clients and they all require same objects. Hence the objects are reused rather than creating again a new object which is expensive.
The Singleton Design Method:
In Singleton design method, there exist only one instance of the class. They can be accessed globally and shared by multiple objects. Thus, in singleton design method there exist only one instantiation of a class
The Factory Design Method:
It has an interface for creating objects from a super class. It also allows the subclasses to alter the type of objects that are created. Thus, there will be an abstract class. Objects that are instantiated can have their own methods.
When do we need...
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