Write a class encapsulating the concept of a team (for example, "Falcons"), assuming the team has only one attribute: the team name. Include a constructor, the accessor and mutator, and methods toString and equals. Write a client class to test all of the methods in your class.
Your code should include comments to describe the program logic and use proper indentation for readability.
Be sure to properly test your code before submitting.
Upload your zipped assignment folder, which contains the java and class files. You should follow the assignment naming conventions listed in "How to Do A Programming Activity" under "Course Setup and Instructions".
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