Assessment 2 - GROUP Presentation and Report (40% of final mark) This is a GROUP assessment that consists of two components : 1. presentation of Design Thinking process 2. Written report, critically...

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Assessment 2 - GROUP Presentation and Report (40% of final mark)


This is a GROUP assessment that consists oftwo components:



1. presentation of Design Thinking process


2. Written report, critically discussing critically discussing what you would do differently if you had to do Design Thinking again


Requirements



  • identify a problem that could be addressed/improved through Design Thinking (the problem may be of a social, service, commercial or digital nature);

  • use Design Thinking tools, techniques and mind-set to develop ideas for innovations that address/improve the problem you have identified;

  • consider future steps to launch potential innovative solutions to your chosen problem;

  • present the Design Thinking process that you have applied to identify the problem and reach potential innovative solutions; and

  • develop a written report critically exploring the use of ONE tool or ONE phase of the Design Thinking process that your group utilised to undertake and complete the assessment



Presentation:

The presentation reports on the Design Thinking activities your team has carried out to deeply understand the problem you have chosen and to achieve potential innovative solution(s) to said problem - there is no maximum of activities you should carry out as this depends upon how you progress with your problem finding and deep dive, and whether you have repeated some activities multiple times. However,as an absolute minimum, you are expected to report on 10 activities as per the prescribed textbook. Your presentation must cover the following:



1. What activities have you carried out and why?


2. What were the outcomes of each activity?


3. What outcome(s) did you choose to bring into the next activity and why?


4. Where - within the Design Thinking process - are you at the point of presenting?


You should ensure that you go beyond purely describing the activities and instead include somecritical evaluation of the tools' meritto your particular Design Thinking process. The description of activities, tools and techniques requiresreferences to relevant literature and evidence of your involvement with these activities. You can evidence this, for instance, by including photographs of your activities that you should be compiling for your blog in assessment 3 anyway, but please remember that this group report deals with your ACTIVITIES and their OUTCOMES, not with the REFLECTIONS on your personal learning. An absolute minimum of 15 academic references is required. Further supporting material is available in Moodle.
Presentations should bebetween 13 and 15 minutesin duration - presenters will be stopped if they go over the 15 minute mark. Each team member should contribute roughly equally. Presentations should make use of PowerPoint slides, which have to be submitted via Moodle by the given deadline.
You are STRONGLY encouraged to utilise other visual aids (printed diagrams, prototypes, etc.) to support your presentation.




Report:


This is a GROUP report, which should be1,600 to 2,000 words, excluding preliminaries, tables, figures, references and appendices.The report will differ in content to the presentation. To successfully complete this part of the assessment, you must critically reflect on your group's experience of carrying out Design Thinking tools for your project. You must then answer this question:Reflect on ONE tool or ONE phase of the Design Thinking process that your group utilised for Assessment 2. In this reflection, critically evaluate your group’s experience of completing this Design Thinking tool/phase for your group assessment.In preparing the report for this assessment, your group is required to specifically discuss what worked well and what did not work well, and where improvements might have been made. You must also refer to the relevant literature explored towards understanding this ONE tool or phase. An absoluteMINIMUM of 15academic references is required.






MGMT20140 Design Thinking for Managers



T2 2019



Assessment 2 (Group presentation and report) assessment criteria






Presentation:



· Ability to describe and critically evaluate a minimum of 10 suitable Design Thinking tools/techniques that your group has utilised, alongside their outcomes (15%)


· Presentation of evidence that your group has utilised these tools/techniques (15%)


· Ability to identify how far your group has progressed in their Design Thinking process (5%)


· Demonstrate a breadth and quality of research by using a minimum of 10 academic sources (5%)


· Correct use of the APA referencing system (5%)


· Ability to work co-operatively in a work-based team to prepare a professional presentation (appropriate personal professional standards in terms of dress, verbal and non-verbal communication consistent with standards expected of professional leaders and managers in the work context) in the nominated format (5%)





Report:



· Ability to critically evaluate own Design Thinking experience (15%)


· Demonstrate a wider understanding of Design Thinking tools/phases by the use of reflection and critique.(20%)


· Ability to construct a complete and professional report in the nominated format consistent with standards expected of professional leaders and managers in the work context (5%)


· Demonstrate a breadth and quality of research by using a minimum of 10 high-quality academic sources (5%)


· Correct use of the APA referencing system (5%)



·
Do report and presentation cover the same content?No - please read the unit profile and assessment briefing information. The presentation shows us what DT tools you have used to understand your chosen problem. The report is a group reflection.The report asks you to critically reflect on one tool or phase that your group utilised to undertake and complete the assessment.




·
Should the report focus on a different problem than the presentation?The report does not focus on a specific problem at all. The presentation demonstrates the DT tools your group has used to understand your problem. The report asks you to critically reflect on one tool or phase that your group utilised to undertake and complete the assessment. Please refer to the unit profile and assessment resources - neither of those documents states that the report has to focus on a problem! Please make use of these key documents and address the task as per the unit profile!


the attached ppt includes detailed information on design thinking tools and process. please read carefully. the pdf file details about how presentation has to look like.



Answered Same DaySep 14, 2021MGMT20140Central Queensland University

Answer To: Assessment 2 - GROUP Presentation and Report (40% of final mark) This is a GROUP assessment that...

Parul answered on Sep 17 2021
121 Votes
Design Thinking project
Design Thinking project
Report on Project-Work
Executive Summary
Design Thinking is both a philosophy and a procedure, inclined towards taking care of complex issues in a profoundly customer driven way. In this report, we as a team have worked towards to explaining Design Thinking in action, outlining precisely what the procedure includes Design Thinking tool implemented and underline why it makes a difference. Essentially, through our ex
tensive analysis we have comprehend in what settings Design Thinking is helpful and optimum to provide desired results. In the same way, we dissect the connection between UX Design, which focuses on User Experience, and Design Thinking that is applied. It is an approach of finding innovative solutions to the exciting problem, pain areas or bad experience. Taking reference from the experience and pain points, Design Thinking urges people, groups, teams and even organization to concentrate on customers and think wearing the hat of an end-user. This method of problem solving is not only restricted to designers rather anyone who desires to create or enhance some experience for some other person can utilize Design Thinking.
Introduction to Design Thinking
In these last couple of decades, it has turned out to be critical to create and refine skills, build aptitudes that enable us to comprehend and follow up on quick changes in our condition and attitude. With reference to “The Design of Business”, (Martin, R., 2009) the world has turned out to be progressively interconnected and heading towards more complex networks, and Design Thinking provides a way to ponder on adjustment or certain solutions in an increasingly human-driven way. Design groups everywhere utilizes concepts and tools of Design Thinking to handle poorly characterized or obscure issues on the grounds that the procedure reframes these issues in customer-driven ways, and enables creators to concentrate on what's most significant for clients. This approach offers us ways to consider new ideas and furthermore delve that bit further into critical thinking. It enables originators to complete the correct sort of research, make models and test out ideas proposed and administrations to reveal better approaches to address clients' issues. It is a people-focused approach towards solution and innovation that extracts requirement in order to blend the user' need, along with the prowess of technology and objective of business leading towards innovative success. Design Thinking can help in metamorphosis of product development in any organization, helps in evolution of services, procedures and overall strategy. Therefore, Design Thinking is method that helps us comprehend desirability from aspect of people, whether that can be accomplished economically and is it feasible to develop it technologically. Hence, it integrates what is desirable to people and viable to business at the same time feasible through technology
Figure 1 – Three Essential Traits of Design Thinking
Problem Identification
Problem at had that we are solving is to provide the food service even at odd hours which is after mid-night specifically from 12:00AM to 7:00 AM which is of good standards, quality and healthy. We all have faced lot of painful experience when we had to work on projects during nighttime and we had nothing to eat or munch. Taking reference from “Applied Imagination: Principles and Procedures of Creative Problem Solving”, (Osborn, A., 1953/2001) when we brainstormed on it more, we found that this problem was also faced by many other people like working professionals who had to work in night shifts, students from other colleges and universities. After deciding to improve the entire gambit of food business for people who are active during the off-hours when most of the restaurants and working kitchens are closed yet good amount of people are available that could be served with food. We applied the three key essential characteristics on this idea with the help of Design Thinking and found that it is desirable since people want to eat good food at odd-hours; it is technologically feasible and makes a lot of business sense as well.
User Profile
With advent of 24x7 work culture and lot of work and pressure we have profiled user who would be protagonist here would be of age 20 to 28. The user can be student of some college or a working professional who needs to complete the task within the deadlines
Prioritization Map Ideation Phase
Taking reference from “Evaluating the Impact of Design Thinking in Action” (Liedtka, J., 2017) we have applied the concept on our project and following is the prioritization map.
Figure 10-...
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