Assessment Information COMMONWEALTH OF AUSTRALIA Copyright Regulations 1969 This material has been reproduced and communicated to you by or on behalf of Kaplan Business School pursuant to Part VB of...

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Assessment Information COMMONWEALTH OF AUSTRALIA Copyright Regulations 1969 This material has been reproduced and communicated to you by or on behalf of Kaplan Business School pursuant to Part VB of the Copyright Act 1968 (‘Act’). The material in this communication may be subject to copyright under the Act. Any further reproduction or communication of this material by you may be the subject of copyright protection under the Act. Kaplan Business School is a part of Kaplan Inc., a leading global provider of educational services. Kaplan Business School Pty Ltd ABN 86 098 181 947 is a registered higher education provider CRICOS Provider Code 02426B. Assessment 2 Information Subject Code: HAT205 Subject Name: Gaming and Entertainment Management in Hospitality and Tourism Assessment Title: Role-Play Activity and Proposal Assessment Type: Length: In-Class Activity and Written Proposal 700 words proposal (+/- 10% allowable range) Weighting: 30% Total Marks: Submission: 100 In-class Activity & Online via Turnitin Due Date: Week 9 & 10 . Your task You are required to participate in a role-play activity and to write a 700-word proposal addressing a hypothetical problem related to technological disruption in the gaming and entertainment industries. Assessment Description In this individual assignment, you will be given an opportunity to examine more closely the types of gaming and entertainment activities undertaken in the hospitality and tourism markets. More importantly, you will form an understanding of the managerial problems related to technological disruption in the gaming and entertainment industries. Assessment Instructions During week 8, your workshop facilitator will divide the class into pairs. You and your partner will undertake the team inventory questionnaire to understand each other’s preferred working styles. Attendance is mandatory so that you can a) get acquainted with your partner and b) discuss your team working style by discussing the team inventory questionnaire. Your workshop facilitator will provide further guidance on the day of your scheduled class. During week 9, you and your partner are required to participate in a 70-minute role-playing activity in which you are to assume the role of dual leadership: one person will take on a role of the arts and cultures manager, while the other person will take on a role of the venue operations manager. Your workshop facilitator will provide you with a hypothetical problem related to technological disruption in the gaming and entertainment industries. Once received, you and your partner are required to collaboratively discuss the main implications of the problem from your chosen role’s perspective. Upon the conclusion of the role-playing activity, each pair is required to provide a 5-minute debriefing speech to the workshop facilitator and classmates by outlining the main points of their discussion. By the beginning of week 10, you are required to submit a 700-word written proposal based on the role- playing activity, in which you must provide three managerial recommendations addressing the problem from your chosen role’s perspective. Assessment Information COMMONWEALTH OF AUSTRALIA Copyright Regulations 1969 This material has been reproduced and communicated to you by or on behalf of Kaplan Business School pursuant to Part VB of the Copyright Act 1968 (‘Act’). The material in this communication may be subject to copyright under the Act. Any further reproduction or communication of this material by you may be the subject of copyright protection under the Act. Kaplan Business School is a part of Kaplan Inc., a leading global provider of educational services. Kaplan Business School Pty Ltd ABN 86 098 181 947 is a registered higher education provider CRICOS Provider Code 02426B. Assignment Submission The proposal file must be submitted as a ‘Word’ document to avoid any technical issues that may occur from incorrect file format upload. Uploaded files with a virus will not be considered as a legitimate submission. Turnitin will notify you if there is an issue with the submitted file. In this case, you must contact your workshop facilitator via email and provide a brief description of the issue and a screenshot of the Turnitin error message. You are also encouraged to submit your work well in advance of the deadline to avoid any possible delay with the Turnitin similarity report or any other technical difficulties that may occur. Late assignment submission penalties Penalties will be imposed on late assignment submissions in accordance with Kaplan Business School “late assignment submission penalties” policy. Number of days Penalty 1* - 9 days 5% per day for each calendar day late deducted from the total marks available 10 - 14 days 50% deducted from the total marks available. After 14 days Assignments that are submitted more than 14 calendar days after the due date will not be accepted, and the student will receive a mark of zero for the assignment(s). Note Notwithstanding the above penalty rules, assignments will also be given a mark of zero if they are submitted after assignments have been returned to students *Assignments submitted at any stage within the first 24 hours after the deadline will be considered to be one day late and therefore subject to the relevant penalty For more information, please read the full policy via https://www.kbs.edu.au/documents/assessment-policy https://www.kbs.edu.au/documents/assessment-policy Assessment Information COMMONWEALTH OF AUSTRALIA Copyright Regulations 1969 This material has been reproduced and communicated to you by or on behalf of Kaplan Business School pursuant to Part VB of the Copyright Act 1968 (‘Act’). The material in this communication may be subject to copyright under the Act. Any further reproduction or communication of this material by you may be the subject of copyright protection under the Act. Kaplan Business School is a part of Kaplan Inc., a leading global provider of educational services. Kaplan Business School Pty Ltd ABN 86 098 181 947 is a registered higher education provider CRICOS Provider Code 02426B. Important Study Information Academic Integrity Policy KBS values academic integrity. All students must understand the meaning and consequences of cheating, plagiarism and other academic offences under the Academic Integrity and Conduct Policy. What is academic integrity and misconduct? What are the penalties for academic misconduct? What are the late penalties? How can I appeal my grade? Click here for answers to these questions: https://www.kbs.edu.au/about-us/school-policies Word Limits for Written Assessments Submissions that exceed the word limit by more than 10% will cease to be marked from the point at which that limit is exceeded. Study Assistance Students may seek study assistance from their local Academic Learning Advisor or refer to the resources on the MyKBS Academic Success Centre page. Click here for this information. https://www.kbs.edu.au/about-us/school-policies https://elearning.kbs.edu.au/course/view.php?id=1481 COMMONWEALTH OF AUSTRALIA Copyright Regulations 1969 This material has been reproduced and communicated to you by or on behalf of Kaplan Business School pursuant to Part VB of the Copyright Act 1968 (‘Act’). The material in this communication may be subject to copyright under the Act. Any further reproduction or communication of this material by you may be the subject of copyright protection under the Act. Kaplan Business School is a part of Kaplan Inc., a leading global provider of educational services. Kaplan Business School Pty Ltd ABN 86 098 181 947 is a registered higher education provider CRICOS Provider Code 02426B. HAT205 Assessment 2 Marking Rubric – In-class Role Play Activity and Written Proposal 30% Marking Criteria F (Fail) 0-49% P (Pass) 50-64% C (Credit) 65-74% D (Distinction) 75-84% HD (High Distinction) 85-100% In-class Role Play Activity & Collaboration __/20 marks As a result of limited or no collaboration, your pair has presented irrelevant implications of the problem. As a result of collaboration, your pair has presented somewhat relevant implications of the problem. As a result of collaboration, your pair has presented mostly relevant implications of the problem discussed in the role-play activity. As a result of collaboration, your pair has presented relevant implications of the problem discussed in the role- play activity. As a result of effective collaboration, your pair has presented well-thought-out implications of the problem discussed in the role-play activity. Recommendations __/30 marks The quality of your recommendations is poor and/or incoherent. You have drawn somewhat convincing recommendations. You have drawn mostly convincing recommendations. You have drawn convincing recommendations. You have drawn comprehensive and convincing recommendations. Use of sources/supporting evidence __/20 marks Your research lacks focus because of an unsuitable choice of sources. You have selected some appropriate sources. Better use of quality sources would help focus your research. Your research is focused, drawn from an appropriate range of sources. Your research is focused, complemented by a quality selection and range of sources. Your research is extensive and focused, complemented by a quality selection and range of sources. Proposal Format __/10 marks The format chosen for your written proposal lacks thought and consideration for the intended audience. The format chosen for your written proposal is satisfactory, but major improvements would enhance its effectiveness. The format chosen for your written proposal is appropriate, but quite a few improvements would be needed for a professional audience. Your written proposal is professionally presented and has been submitted in a format that, with some tweaks, could be suitable for a professional audience. Your written proposal is professionally presented and has been submitted in an entirely appropriate format. Grammar/Spelling __/10 marks Spelling and/or grammar is consistently incorrect, impacting on the flow and readability of your proposal. Mostly correct grammar and spelling used throughout, with consistent minor and/or major errors. Mostly correct grammar and spelling used throughout, with occasional minor and/or major error(s). Correct grammar and spelling throughout the proposal, with the occasional minor error. Correct grammar and spelling throughout the proposal with no errors. In-text Citations and Referencing __/10 marks Total Marks __/100
Answered Same DayMay 21, 2021HAT205

Answer To: Assessment Information COMMONWEALTH OF AUSTRALIA Copyright Regulations 1969 This material has been...

Nishtha answered on May 23 2021
144 Votes
Gaming and entertainment services
This report is about Victoria Golf Range, which has exotic gaming and entertainment services. Gaming is primary source of relaxatio
n and fun. It is escape for introverts who do not like to go social. Gaming is perfect to bring colours to one monotonous and boring life. It serves high, adrenalin pump while sitting on a sofa and give you experience one never get in his real life. All the games are AAA accredited rating. This game and entertainment services is not just for fun but more than that. Games serves has beautiful combination of story and mechanism (Goodman 2018).
Identification of problem
Victoria Golf Range has been experiencing a significant decline in customers over the past few years and is on the verge of closing down. The reason behind its sales is not going up is choosing bad and limited channel of marketing. Gaming and entertainment services need strong and creative marketing strategy to boost its sales. As an operation manger, my work includes planning, strategy, distribution and activities related to production of services in a proper manner.
There are some of the recommendations as an operation manager
· Market segmentation
Divide the targeted people into four segments that are demographic, psychological and behavioural (Ernst 2018).
Demographic: - categorisation of the entertainment services according to the age group. Introducing learning games and cartoons games for children up to 10 years
Introducing games like FIFA, call of duty, GTA, 3D cricket and other 4D activities and stimulated actions for rest of the age group.
Introduction of motion zumba dance classes and...
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